DEVELOPMENT LOG

Recreating the Interaction Systems

I have been rebuilding the game's interaction systems from the ground up. The objective is to make every usable object feel predictable to the player while still leaving room for unique behaviors and scripted moments.

A common interaction language

Doors, switches, pickups, terminals, and environmental objects now share a common interaction foundation. This reduces one-off logic and makes it easier to add new interactable objects without rebuilding the same behavior every time.

Feedback matters

Prompt timing, animation, sound, cursor behavior, and response time all affect whether an interaction feels polished. I am tuning those pieces together rather than treating them as separate systems.